Building a d d 5e homebrew classes12/28/2023 Can only be used with damage/healing effects. The spell automatically hits and the effect occurs. No Save/Attack: Double spell cost after calculating recipe without Challenge. Touch: 0mp, can only target 1 enemy or object. If one Bolt hit and one Bolt missed, and the damage rolled was 6, the Bolt that hit would deal 3 damage. Each additional Bolt may select a different target, or a target already being selected.Įxample: If spell has two bolts that both travel 60 feet, the Range Ingredient would cost 6 mp. The number of Bolts can't exceed the Caster's Proficiency Bonus. Damage is evenly divided amongst all bolts, whether they hit or miss. ![]() ![]() Bolt: 1mp/30 feet, additional bolts cost 2 mp/30 feet. If a Spell Recipe Targets two creatures, the Target MP Value is still 1, as it isn't cumulative. Example: If a Spell Recipe Targets both a creature and the Caster, the Target MP Value is 1. Note: If a Spell Recipe contains multiple Targets, the highest Target MP Value is paid. The total MP Cost of a Spell Recipe is the sum of its Ingredient's MP cost. It may also have up to 1 material component, 1 verbal component, and 1 somatic component. A Spell Recipe must have at least one of each of the following Ingredients: Target, Range, Challenge, Effect and Casting Time. Casting this recipe costs half its normal mp cost. You always have this recipe prepared, and it doesn't count against your total number of prepared recipes. Make one spell recipe that costs 30mp or less. Make one spell recipe that costs 20mp or less. Any reoccurring costs after the first expenditure of mp are paid for at their normal mana cost.Ģ- Expertise in 1 skill or tool, sneak attack 1d6ġ0- Expertise 1 skill or tool, Evasion, sneak attack 3d6Ħ- 1 third or second level spell 1/day, one additional use of first level spell from MI.ġ0- 2 aditional cantrips, additional use of 6th LvL ability. Spell save dc: 8+prof+intelligence modifierįast casting: A mage can cast a Spell Recipe they don't have prepared by paying double the mp cost of the Spell Recipe, and succeeding at an Arcana check equal to half the adjusted MP cost of the spell. A mage can prepare a number of Spell Recipes equal to (1/2 Mage Level) + Int modifier, minimum 1. Spell Recipes may be prepared during a short or long rest. Spell Craft: A mage can cast any Spell Recipe they have prepared and have enough MP to cast. MP Gained per Level: 30 MP at first level, plus 30 for each level thereafter. (a) a Scholar's Pack or (b) an Explorer's PackĪlternatively, you may start with 4d4 x 10 gp to buy your own Equipment.You start with the following items, plus anything provided by your background. ![]() Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion Weapons: daggers, darts, slings, quarterstaffs, light crossbows You are proficient with the following items, in addition to any proficiencies provided by your race or background. Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per Mage level after 1st Hit Points at 1st Level: 6 + your Constitution modifier
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